Anti-Cheat Infrastructure SDK

Named after
the cheater.
Built to stop
them all.

Every player runs a unique game binary. Different memory layouts. Different offsets. Cheats built for one player fail for everyone else — and break again every 30–60 seconds.

REQUEST EARLY ACCESS // SDK · Game Developers Only
binary_mutation: ACTIVE re_mutate_interval: 30s cheat_ttl: ~0 patents_pending: 5 status: PROTECTED

Cheating is a $8.5B economy destroying gaming.

$8.5B
Annual cheat
economy
80%
Gamers encountered
cheaters
55%
Stopped spending
due to cheaters
42%
Considered quitting
their favorite game

Current anti-cheats are in a losing arms race. They detect known cheats.
AGINUZ makes cheating architecturally impossible.

How it works
01 / DEPLOY

Per-Player Binary Mutation

When a player downloads your game, AGINUZ generates a unique binary — different memory layout, different symbol offsets. No two players run the same executable.

02 / HEARTBEAT

Runtime Re-Mutation

A server heartbeat triggers a live re-mutation every 30–60 seconds. Even if a cheat reverse-engineers one layout, it's already stale. The attack surface resets faster than any human can exploit it.

03 / BROKEN

Cheats Fail by Architecture

Cheats are built to target fixed memory addresses. When those addresses don't exist — or shift mid-session — the cheat crashes itself. No signatures to evade. No arms race.

Stop fighting cheaters.
Make cheating impossible.

Traditional anti-cheat is a cat-and-mouse game. Cheat developers study your binary once and build tools that work forever. AGINUZ breaks the premise — there is no fixed binary to study.

Drop in the SDK. Ship the same game you already have. AGINUZ handles mutation at distribution and at runtime.

Unique binaries
~30s
Re-mutation cycle
0
Shared attack surface
⚙️

Drop-In SDK Integration

No engine changes required. Integrates at the build pipeline level — Unity, Unreal, custom engines.

🔁

Live Heartbeat Protocol

Server-driven mutation signals re-randomize layouts mid-session without disrupting gameplay.

🛡️

No Signature DB Required

Protection doesn't depend on knowing what cheats exist. Structural impossibility beats detection.

📊

Integrity Dashboard

Monitor mutation health, heartbeat status, and anomaly signals per player session in real time.

Works with your existing anti-cheat.

AGINUZ isn't a replacement — it's an additional layer. Stack it with your current solution. We handle the architecture. They handle detection. Together: complete protection.

// AGINUZ adds structural immunity — your anti-cheat keeps its detection capabilities

The name is the story.

"My nephew was one of the most notorious cheaters in Last Oasis. There's a Reddit video of him flying through the air, hacking in plain sight. His gamertag? Aginuz."

I've watched players quit — not just that game, but countless others. Frustrated, helpless against exploits that abuse the same vulnerability every multiplayer game shares: a fixed, reverse-engineerable binary.

AGINUZ is named as a reminder of what happens when cheating goes unchecked. And it's built as the system that would have stopped him — and every cheat built after him.

The cheater's name became the weapon against cheating.

Request SDK Access

We're working with a small group of game studios during early access. Drop your email — tell us what you're building.

REQUEST ACCESS →
Opens your email client · info@aginez.com