Anti-Cheat Infrastructure SDK

Named after
the cheater.
Built to stop
them all.

Every player runs a unique game binary. Different memory layouts. Different offsets. Cheats built for one player fail for everyone else — and break again every 30–60 seconds.

REQUEST EARLY ACCESS // SDK · Game Developers Only
Protected Pro Pro Certified Protection tiers
binary_mutation: ACTIVE re_mutate_interval: 30s cheat_ttl: ~0 patents_pending: 6 status: PROTECTED

Cheating is a $8.5B economy destroying gaming.

$8.5B
Annual cheat
economy
80%
Gamers encountered
cheaters
55%
Stopped spending
due to cheaters
42%
Considered quitting
their favorite game

Current anti-cheats are in a losing arms race. They detect known cheats.
AGINUZ makes cheating architecturally impossible.

Games Destroyed by Cheaters

  • Overwatch — Aimbots in ranked, constant ban waves
  • Last Oasis — Mass exodus, negative Steam reviews
  • Escape from Tarkov — RMT + aimbots plague
  • Call of Duty: Warzone — 500K+ banned accounts
  • PUBG — Lost 88% of playerbase at peak

What Cheaters Do

  • Aimbots — Read player positions from memory
  • Wallhacks — Access enemy location structs
  • Speedhacks — Modify movement values
  • God mode — Write to health/armor offsets
  • ML/Vision cheats — AI reads screen, injects inputs

The Cost to Game Developers

$2.6M+
Avg annual revenue loss
per mid-tier game
2-4
Engineers dedicated
to anti-cheat
Ongoing cat-and-mouse
with cheat devs

// Source: Industry estimates, developer interviews in progress

How it works
01 / DEPLOY

Per-Player Binary Mutation

When a player downloads your game, AGINUZ generates a unique binary — different memory layout, different symbol offsets. No two players run the same executable.

02 / HEARTBEAT

Runtime Re-Mutation

A server heartbeat triggers a live re-mutation every 30–60 seconds. Even if a cheat reverse-engineers one layout, it's already stale. The attack surface resets faster than any human can exploit it.

03 / TRAPS

Honeypots Catch Scanners

Decoy fields are planted in memory with fake values. When a cheat scans for "health = 100", it finds the trap instead. The real value is elsewhere, behind accessor macros.

04 / VERIFY

Binary Attestation

Server challenges: "What's at offset +24?" Only the correct unique binary knows. Wrong answer = flagged. Proves the client is running its assigned layout.

Stop fighting cheaters.
Make cheating impossible.

Traditional anti-cheat is a cat-and-mouse game. Cheat developers study your binary once and build tools that work forever. AGINUZ breaks the premise — there is no fixed binary to study.

Drop in the SDK. Ship the same game you already have. AGINUZ handles mutation at distribution and at runtime.

Unique binaries
~30s
Re-mutation cycle
0
Shared attack surface
⚙️

Drop-In SDK Integration

No engine changes required. Integrates at the build pipeline level — Unity, Unreal, custom engines.

🪤

Honeypot Detection

Decoy fields trap memory scanners. Cheats find fake values while real data hides behind accessor macros.

🔐

Binary Attestation

Server challenges prove client authenticity. "What's at offset +24?" Only the correct binary knows.

🔁

Runtime Re-Mutation

Layouts shift every 30-60 seconds. Even if a cheat cracks one layout, it's already stale.

Choose your protection level.

Free = compile-time protection. Pro = server-side protection. Pro Certified = maximum protection.

Protected Badge
Compile-Time

AGINUZ Protected

Free

Breaks cheat distribution

  • Per-player unique binary
  • Struct field shuffling
  • Accessor macros (optional)*
  • Breaks cheat distribution

Best for: Single-player, offline, peer-to-peer games

Pro Badge
Server-Side

AGINUZ Pro

Custom

Based on MAU · Full server infrastructure

  • Everything in Protected
  • Runtime re-mutation (~30s)
  • Server-side state validation
  • Binary attestation challenges
  • Real-time analytics dashboard

Requires: Client-server architecture

Pro Certified Badge

AGINUZ Pro Certified

Pro tier + accessor macro integration = guaranteed cheat detection over time

Honeypot detection · The Pro Combo · Maximum protection

// IN DEVELOPMENT — First Pro Certified game: Solar Racer (internal flagship)

*Free tier can use macros for future-proofing, but honeypot detection requires Pro.

Honeypot Fields

Fake values planted in memory. Cheats read them, we detect. Requires Pro for real-time alerts.

Binary Attestation

Server challenges: "What's at offset +24?" Only the correct unique binary knows the answer.

The Pro Combo

Runtime re-mutation + honeypots = cheats eventually hit decoys. Guaranteed detection over time.

// Protected → Pro → Pro Certified · View all badges

Works with your existing anti-cheat.

AGINUZ isn't a replacement — it's an additional layer. Stack it with your current solution. We handle the architecture. They handle detection. Together: complete protection.

// AGINUZ adds structural immunity — your anti-cheat keeps its detection capabilities

The name is the story.

"My nephew was one of the most notorious cheaters in Last Oasis. There's a Reddit video of him flying through the air, hacking in plain sight. His gamertag? Aginuz."

I've watched players quit — not just that game, but countless others. Frustrated, helpless against exploits that abuse the same vulnerability every multiplayer game shares: a fixed, reverse-engineerable binary.

AGINUZ is named as a reminder of what happens when cheating goes unchecked. And it's built as the system that would have stopped him — and every cheat built after him.

The cheater's name became the weapon against cheating.

Request SDK Access

We're working with a small group of game studios during early access. Drop your email — tell us what you're building.

REQUEST ACCESS →
Opens your email client · info@aginez.com
Protection tier classification
AGINUZ
Anti-Cheat SDK · Badge System
TIER I
Protected
AGINUZ
PROTECTED
Breaks cheat distribution
Entry-level defense
Free
TIER II
Pro
AGINUZ
PRO
Server-side protection
Runtime anti-cheat
Paid
TIER III
Pro Certified
AGINUZ
PRO CERTIFIED
Maximum protection
Guaranteed detection
Premium
AGINUZ ANTI-CHEAT SDK