Anti-Cheat Infrastructure SDK

Named after
the cheater.
Built to stop
them all.

Every player runs a unique game binary. Different memory layouts. Different offsets. Cheats built for one player fail for everyone else — and break again every 30–60 seconds.

REQUEST EARLY ACCESS // SDK · Game Developers Only
binary_mutation: ACTIVE re_mutate_interval: 30s cheat_ttl: ~0 patents_pending: 5 status: PROTECTED
How it works
01 / DEPLOY

Per-Player Binary Mutation

When a player downloads your game, AGINUZ generates a unique binary — different memory layout, different symbol offsets. No two players run the same executable.

02 / HEARTBEAT

Runtime Re-Mutation

A server heartbeat triggers a live re-mutation every 30–60 seconds. Even if a cheat reverse-engineers one layout, it's already stale. The attack surface resets faster than any human can exploit it.

03 / BROKEN

Cheats Fail by Architecture

Cheats are built to target fixed memory addresses. When those addresses don't exist — or shift mid-session — the cheat crashes itself. No signatures to evade. No arms race.

Stop fighting cheaters.
Make cheating impossible.

Traditional anti-cheat is a cat-and-mouse game. Cheat developers study your binary once and build tools that work forever. AGINUZ breaks the premise — there is no fixed binary to study.

Drop in the SDK. Ship the same game you already have. AGINUZ handles mutation at distribution and at runtime.

Unique binaries
~30s
Re-mutation cycle
0
Shared attack surface
⚙️

Drop-In SDK Integration

No engine changes required. Integrates at the build pipeline level — Unity, Unreal, custom engines.

🔁

Live Heartbeat Protocol

Server-driven mutation signals re-randomize layouts mid-session without disrupting gameplay.

🛡️

No Signature DB Required

Protection doesn't depend on knowing what cheats exist. Structural impossibility beats detection.

📊

Integrity Dashboard

Monitor mutation health, heartbeat status, and anomaly signals per player session in real time.

The name is the story.

"My nephew was one of the most notorious cheaters in Last Oasis. There's a Reddit video of him flying through the air, hacking in plain sight. His gamertag? Aginuz."

I've watched players quit — not just that game, but countless others. Frustrated, helpless against exploits that abuse the same vulnerability every multiplayer game shares: a fixed, reverse-engineerable binary.

AGINUZ is named as a reminder of what happens when cheating goes unchecked. And it's built as the system that would have stopped him — and every cheat built after him.

The cheater's name became the weapon against cheating.

Request SDK Access

We're working with a small group of game studios during early access. Drop your email — tell us what you're building.

REQUEST ACCESS →
Opens your email client · info@aginez.com